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Joe the Condor

Joe the Condor is a main character in the anime Science Ninja Team Gatchaman (科学忍者隊ガッチャマン, Kagaku Ninjatai Gatchaman?) produced by Tatsunoko in 1972.


Appearance

Joe the Condor has a muscular build and wears an orange-brownish suit with a red emblem in the shape of an upside-down triangle with a stem, dark blue gloves and boots, a light blue cape, a belt with a large G on it with a lasso gun attached at the hip, and a black,

Joe the condor

Joe the Condor

orange and green helmet with a blue visor in the shape of a bird's head. Joe also seems to have brown hair.


Personality

Joe the Condor is part of Science Ninja Gatchaman, a 5-member superhero group consisting of Ken, Jun, Ryu, Jinpei, and himself. Although in a team and having a leader, Joe is very defiant and will fight evil regardless of what people tell him, and how he goes about doing it. Although his teammates keep him in control for the most part and try to sustain him.


Abilities

Being a member of the Gatchaman Joe has access to a fighting system known as Science Ninja Arts (科学忍法, Kagaku Ninpō?), this allows Joe and and his teammates to gain superhuman feats and employ a more unique style of highly violent fighting and effective martial arts. With this in play they can do extraordinary things like running and flying at high speeds, high jumping capabilites, and have the ability to move silently, attack silently and the like.

Special Moves

Joe's Special Moves based mostly on his gadgets in the anime.


  • Wild Lasso


Joe fires out a cord that will wrap itself around your opponent and make them fall to the ground while he shoots them with his gun.

Light is aimed at a down-towards angle, Medium travels straight across and Hard at an anti-air up-towards angle.


  • Savage Shot (Can also be performed in the air)


A gun attack that fires at a up-towards angle. When used from the air it fires at a down-towards angle. The strength of the button pressed determines the damage of this move with Hard doing the most.


  • Shuriken Feathers (Can also be peformed in the air)


Your projectile move. The strength of the button you hold down determines the speed and damage of the projectile, with Hard taking off the most life and flying fastest, but the heavier versions require you to hold down the button for a longer time to get it to come out.

Light hits one time and takes about 1.5 seconds of holding the button to charge up. Medium hits twice and takes about 2 seconds to charge. Hard hits three times and takes about 3 seconds to charge.

You can perform moves and combos while holding down an attack button and then release as soon as you're ready for the projectile to come out.


  • Battering Ram


Joe poses and does a powerful kick. Light stuns your opponent and knocks them down. Medium is like the Focus Attack crumple from Street Fighter 4, as it allows you to combo your enemy after you connect while Hard performs a wall bounce.


  • Cactus Bunker (Counter)


A counter move. Joe turns his back on his enemy baiting them to attack him, if they do he performs a counter hit.


Hyper Combos

Joe's Hyper Combos are based on his abilities in the anime.


  • Condor Magnum (Level 1)


Throws a series of projectiles at your opponent. Pretty solid damage on this for a level 1 Hyper and it's easy to combo into.


  • Bird Missle Strike (Level 1)


Joe summons and airplane that sprays a bunch of bullets along the ground, but also fires off a missile. After the plane disappears the missile takes about 6 seconds to come down and explode, taking off a decent portion of life.

The missile can also hit you though, so you need to avoid it.


  • Science Ninpo: Tornado Fighter (Level 3)


Joe does a flip kick and if this lands he'll summon Ken or Jun and form a giant tornado damaging the opponent. This can connect from about sweep distance out and it's pretty easy to combo with and the damage is nice as well.

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