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''Hyper Shield Blade (Level 1, Zan'eijin)'''
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''Hyper Shield Blade (Level 1, Zan'eijin)''
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This Hyper will only activate if you do the motion during a regular Shield Blade. Since the normal Shield Blade deals a lot of stun, it's pretty much a guaranteed Hyper hit if Shield Blade lands.
 
This Hyper will only activate if you do the motion during a regular Shield Blade. Since the normal Shield Blade deals a lot of stun, it's pretty much a guaranteed Hyper hit if Shield Blade lands.
   
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''Moonlight Execution (Level 3, Hiei Zangetsu)''
 
''Moonlight Execution (Level 3, Hiei Zangetsu)''
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An attack straight from the Karas anime series. Makes him pose and throw his shadow at his opponent. If it hits they get tied up in a huge web and pulled up in front of the moon, Karas then jumps and launches a vicious sword attack that does a lot of damage.
 
An attack straight from the Karas anime series. Makes him pose and throw his shadow at his opponent. If it hits they get tied up in a huge web and pulled up in front of the moon, Karas then jumps and launches a vicious sword attack that does a lot of damage.
   

Revision as of 20:53, 22 July 2010

Karas

Karas is a main character from the six-part OVA Karas (鴉-KARAS-, Karasu?, lit. The Raven) produced by Tatsunoko Production to commemorate their 40th anniversary. Karas was first telivised as a pay-per-view program from March 25, 2005 to August 3, 2007.


Appearance

Karas has a slim figure, and is actually a suit of armor animated by human souls infused into them. Karas appears to be wearing a black metal plate that covers his whole torso, a whitish-silver belt with an emblem

Karas

Karas

in the middle and gray thigh protectors that have a slit across the top. Karas also wears gray spiked shoulder plates, gray knee pads with three ridges lining across vertically, gray calf protecters with three leather straps, gray metal shoes with a tongue that covers the top of the shoes and ankles and gray arm plates with three spikes lined across. Finally, Karas wears an odd shaped helmet in the shape of a Raven's head, tiny blue glowing slits as eyes and what appears to be dreadlocks that cover the front of his neck.


Personality

Karas is the name of any of the city's appointed agents. They protect the city from any evil that plans to threaten the city and destroy them. Karas have a dark nature and are "menacing" in their look. Karas are modeled after Ravens as Ravens always seem to be watching over the city.


Abilities

When humans are transformed into Karas their strength drastically increases and they gain "superpowers" which allow them to transform into a car, an aircraft, or an armored crusader. This transformation makes them the superpowered agents of the city and skilled swordsmen.

Hyper Combos

In Tatsunoko vs. Capcom, most of Karas's special abilities are wholesale from the OVA. This includes his specials and Hyper Combos.


Hyper Shield Blade (Level 1, Zan'eijin)


This Hyper will only activate if you do the motion during a regular Shield Blade. Since the normal Shield Blade deals a lot of stun, it's pretty much a guaranteed Hyper hit if Shield Blade lands.

This Hyper does a lot of damage and it's not too hard to combo into, but the longer your combo string goes on the more unlikely it is that you will be able to land this Hyper. The reason for this being that Shield Blade only does a lot of stun if the opponent is grounded, and after Karas performs the first phase of his combo string the opponent will be lifted off the ground, making them more immune to the stun of Shield Blade and making it impossible to combo into this Hyper without complicated DHCs.

This Hyper is good for chip damage since it auto-tracks the opponent. It's unsafe on block, though. Lastly in Crossover Combinations this Hyper performs well, because if you have a partner whose Hyper ends early, you can combo the opponent both during and after Karas' Hyper animation.


Counter Sword (Level 1, Shiranui)

As with all counters, you'll want to be careful when you throw this out there, because if your opponent does not attack you you'll leave yourself open to big punishment. As a Karas player the last thing you want to do is to leave yourself open with one less Hyper bar than before.

This move does a lot of damage, though; and if you can accurately predict a move, then this Hyper is for you. This counter doesn't work against throws, projectiles or other Hypers.


Moonlight Execution (Level 3, Hiei Zangetsu)


An attack straight from the Karas anime series. Makes him pose and throw his shadow at his opponent. If it hits they get tied up in a huge web and pulled up in front of the moon, Karas then jumps and launches a vicious sword attack that does a lot of damage.

This is a solid Hyper that is easy to combo into. Since it takes quite a large investment to use for Karas, make sure that this Hyper finishes off whatever character got hit with it or at the very least doesn't get damage scaled to oblivion.

This Hyper can pick opponents off the ground that have been knocked down, making it possible to combo off of Kara's throws. Any attack from Karas that does a lot of stun such as Shield Blade or the dash portion of Karas' Kasha Dash can help you land this. If you are trying to combo this from a throw, make sure you use the back-throw, not the forward one; the back-throw causes less damage scaling.